Class NoInterpFloatRangeParameter
Inherited Members
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Experimental.Rendering
Syntax
public sealed class NoInterpFloatRangeParameter : VolumeParameter<Vector2>, IEquatable<VolumeParameter<Vector2>>
Constructors
NoInterpFloatRangeParameter(Vector2, Single, Single, Boolean)
Declaration
public NoInterpFloatRangeParameter(Vector2 value, float min, float max, bool overrideState = false)
Parameters
Type | Name | Description |
---|---|---|
Vector2 | value | |
System.Single | min | |
System.Single | max | |
System.Boolean | overrideState |
Fields
max
Declaration
public float max
Field Value
Type | Description |
---|---|
System.Single |
min
Declaration
public float min
Field Value
Type | Description |
---|---|
System.Single |
Properties
value
Declaration
public override Vector2 value { get; set; }
Property Value
Type | Description |
---|---|
Vector2 |
Overrides
UnityEngine.Experimental.Rendering.VolumeParameter<Vector2>.value