Class NoInterpClampedFloatParameter
Inherited Members
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Experimental.Rendering
Syntax
public sealed class NoInterpClampedFloatParameter : VolumeParameter<float>, IEquatable<VolumeParameter<float>>
Constructors
NoInterpClampedFloatParameter(Single, Single, Single, Boolean)
Declaration
public NoInterpClampedFloatParameter(float value, float min, float max, bool overrideState = false)
Parameters
Type | Name | Description |
---|---|---|
System.Single | value | |
System.Single | min | |
System.Single | max | |
System.Boolean | overrideState |
Fields
max
Declaration
public float max
Field Value
Type | Description |
---|---|
System.Single |
min
Declaration
public float min
Field Value
Type | Description |
---|---|
System.Single |
Properties
value
Declaration
public override float value { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Overrides
UnityEngine.Experimental.Rendering.VolumeParameter<System.Single>.value