Class DebugUI.FloatField
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Experimental.Rendering
Syntax
public class FloatField : DebugUI.Field<float>, DebugUI.IValueField
Fields
decimals
Declaration
public int decimals
Field Value
Type | Description |
---|---|
System.Int32 |
incStep
Declaration
public float incStep
Field Value
Type | Description |
---|---|
System.Single |
incStepMult
Declaration
public float incStepMult
Field Value
Type | Description |
---|---|
System.Single |
max
Declaration
public Func<float> max
Field Value
Type | Description |
---|---|
Func<System.Single> |
min
Declaration
public Func<float> min
Field Value
Type | Description |
---|---|
Func<System.Single> |
Methods
ValidateValue(Single)
Declaration
public override float ValidateValue(float value)
Parameters
Type | Name | Description |
---|---|---|
System.Single | value |
Returns
Type | Description |
---|---|
System.Single |
Overrides
UnityEngine.Experimental.Rendering.DebugUI.Field<System.Single>.ValidateValue(System.Single)