Class DebugStateObject
Object Debug State.
Inherited Members
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.FindObjectsByType<T>()
Object.FindObjectsByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Rendering
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
[Obsolete("This class is no longer used. #from(6000.5) #breakingFrom(6000.6)", true)]
[Serializable]
[DebugState(new Type[] { typeof(DebugUI.ObjectPopupField), typeof(DebugUI.CameraSelector), typeof(DebugUI.ObjectField) })]
public sealed class DebugStateObject : DebugState<Object>