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    Event OnSettingChanged

    Event fired by this component whenever a setting has been changed. The first JObject represents the setting before the change was made. The second JObject represents the setting after the change has been made. If the old setting is null, the setting is new. If the new setting is null, but the old setting is not, this is removing a setting.

    Namespace: Unity.RemoteConfig.Editor.UIComponents
    Assembly: Unity.RemoteConfig.Editor.dll
    Syntax
    public event Action<JObject, JObject> OnSettingChanged
    Returns
    Type Description
    Action<JObject, JObject>
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