Class StateMachine<TState, TTrigger> | Remote Config | 1.1.0-preview.4
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    Class StateMachine<TState, TTrigger>

    Inheritance
    Object
    StateMachine<TState, TTrigger>
    Namespace: Unity.RemoteConfig.Core.StateMachine
    Syntax
    public class StateMachine<TState, TTrigger> : IStateMachine<TState, TTrigger>
    Type Parameters
    Name Description
    TState
    TTrigger

    Constructors

    StateMachine(TState)

    Declaration
    public StateMachine(TState initialState)
    Parameters
    Type Name Description
    TState initialState

    Fields

    e_OnUpdate

    Declaration
    public Action e_OnUpdate
    Field Value
    Type Description
    Action

    m_stateConfigurations

    Declaration
    public IDictionary<TState, IStateTriggers<TState, TTrigger>> m_stateConfigurations
    Field Value
    Type Description
    IDictionary<TState, IStateTriggers<TState, TTrigger>>

    Properties

    CurrentState

    Declaration
    public TState CurrentState { get; set; }
    Property Value
    Type Description
    TState
    Implements
    IStateMachine<TState, TTrigger>.CurrentState

    PermittedTriggers

    Declaration
    public ICollection<TTrigger> PermittedTriggers { get; }
    Property Value
    Type Description
    ICollection<TTrigger>
    Implements
    IStateMachine<TState, TTrigger>.PermittedTriggers

    Methods

    CanFire(TTrigger)

    Declaration
    public bool CanFire(TTrigger trigger)
    Parameters
    Type Name Description
    TTrigger trigger
    Returns
    Type Description
    Boolean

    Configure(TState)

    Declaration
    public IStateTriggers<TState, TTrigger> Configure(TState state)
    Parameters
    Type Name Description
    TState state
    Returns
    Type Description
    IStateTriggers<TState, TTrigger>
    Implements
    IStateMachine<TState, TTrigger>.Configure(TState)

    Fire(TTrigger)

    Declaration
    public void Fire(TTrigger trigger)
    Parameters
    Type Name Description
    TTrigger trigger
    Implements
    IStateMachine<TState, TTrigger>.Fire(TTrigger)

    GetStateConfigs(TState)

    Declaration
    public IState<TState, TTrigger> GetStateConfigs(TState state)
    Parameters
    Type Name Description
    TState state
    Returns
    Type Description
    IState<TState, TTrigger>
    Implements
    IStateMachine<TState, TTrigger>.GetStateConfigs(TState)

    IsInState(TState)

    Declaration
    public bool IsInState(TState state)
    Parameters
    Type Name Description
    TState state
    Returns
    Type Description
    Boolean
    Implements
    IStateMachine<TState, TTrigger>.IsInState(TState)

    OnTransitioned(Action)

    Declaration
    public void OnTransitioned(Action action)
    Parameters
    Type Name Description
    Action action
    Implements
    IStateMachine<TState, TTrigger>.OnTransitioned(Action)

    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    String
    Overrides
    Object.ToString()
    Implements
    IStateMachine<TState, TTrigger>.ToString()
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