Class State<TState, TTrigger> | Remote Config | 1.1.0-preview.4
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    Class State<TState, TTrigger>

    Inheritance
    Object
    State<TState, TTrigger>
    Namespace: Unity.RemoteConfig.Core.StateMachine
    Syntax
    public class State<TState, TTrigger> : IState<TState, TTrigger>
    Type Parameters
    Name Description
    TState
    TTrigger

    Constructors

    State(TState)

    Declaration
    public State(TState state)
    Parameters
    Type Name Description
    TState state

    Properties

    permittedTriggers

    Declaration
    public ICollection<TTrigger> permittedTriggers { get; }
    Property Value
    Type Description
    ICollection<TTrigger>
    Implements
    IState<TState, TTrigger>.permittedTriggers

    state

    Declaration
    public TState state { get; }
    Property Value
    Type Description
    TState
    Implements
    IState<TState, TTrigger>.state

    transitions

    Declaration
    public IDictionary<TTrigger, TState> transitions { get; }
    Property Value
    Type Description
    IDictionary<TTrigger, TState>
    Implements
    IState<TState, TTrigger>.transitions

    Methods

    AddEntryTrigger(Action)

    Declaration
    public void AddEntryTrigger(Action action)
    Parameters
    Type Name Description
    Action action
    Implements
    IState<TState, TTrigger>.AddEntryTrigger(Action)

    AddExitTrigger(Action)

    Declaration
    public void AddExitTrigger(Action action)
    Parameters
    Type Name Description
    Action action
    Implements
    IState<TState, TTrigger>.AddExitTrigger(Action)

    AddTransition(TTrigger, TState)

    Declaration
    public void AddTransition(TTrigger trigger, TState state)
    Parameters
    Type Name Description
    TTrigger trigger
    TState state
    Implements
    IState<TState, TTrigger>.AddTransition(TTrigger, TState)

    CanHandle(TTrigger)

    Declaration
    public bool CanHandle(TTrigger trigger)
    Parameters
    Type Name Description
    TTrigger trigger
    Returns
    Type Description
    Boolean
    Implements
    IState<TState, TTrigger>.CanHandle(TTrigger)

    GetTransitionState(TTrigger)

    Declaration
    public TState GetTransitionState(TTrigger trigger)
    Parameters
    Type Name Description
    TTrigger trigger
    Returns
    Type Description
    TState
    Implements
    IState<TState, TTrigger>.GetTransitionState(TTrigger)

    Includes(TState)

    Declaration
    public bool Includes(TState state)
    Parameters
    Type Name Description
    TState state
    Returns
    Type Description
    Boolean
    Implements
    IState<TState, TTrigger>.Includes(TState)

    OnEnter(IStateTransitions<TState, TTrigger>)

    Declaration
    public void OnEnter(IStateTransitions<TState, TTrigger> transition)
    Parameters
    Type Name Description
    IStateTransitions<TState, TTrigger> transition
    Implements
    IState<TState, TTrigger>.OnEnter(IStateTransitions<TState, TTrigger>)

    OnExit(IStateTransitions<TState, TTrigger>)

    Declaration
    public void OnExit(IStateTransitions<TState, TTrigger> transition)
    Parameters
    Type Name Description
    IStateTransitions<TState, TTrigger> transition
    Implements
    IState<TState, TTrigger>.OnExit(IStateTransitions<TState, TTrigger>)
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