Environments
Unity Remote Config Runtime uses environments to group Rules and Settings, and deliver specific environments to the client (Unity Runtime Instance) based on the environmentId. If no environmentId is provided in the request the default environment is returned to that instance.
Use the Web Dashboard to manage your Remote Config Runtime environments. Upon initialization in a new project, only the default environment is available.
Restrictions
- A project can have a maximum of 10 environments
- Environment names must be unique
- The
Developmentenvironment name is reserved and cannot be created by users
Working with environments
The Web Dashboard lets you create, edit, and delete environments. This functionality is also available in the REST APIs.
Each environment has the following main parameters.
| Parameter | Description |
|---|---|
| Environment Name | The readable identifier for the environment. For example, you might name an environment to match a given build of your game com.Unity.MyGame@1.1.1; or for a team member, to let them work independently of the settings used by others @yourNameGoesHere. |
| Environment Id | The generated UUID (universally unique identifier) for the environment. The client uses this when requesting the Rules and Settings. This parameter is required for integration. |
| is Default | Sets the environment as the default environment, which is returned to a Unity Instance when the request contains no environmentId or an invalid environmentId. |