Class PipelineRunner | Unity Reflect | 1.3.0-preview.104
docs.unity3d.com
    Show / Hide Table of Contents

    Class PipelineRunner

    Inheritance
    Object
    PipelineRunner
    Namespace: UnityEngine.Reflect.Pipeline
    Syntax
    public class PipelineRunner

    Properties

    processors

    Declaration
    public IEnumerable<IReflectNodeProcessor> processors { get; }
    Property Value
    Type Description
    IEnumerable<IReflectNodeProcessor>

    Methods

    CreateProcessors(IEnumerable<IReflectNode>, IUpdateDelegate, IExposedPropertyTable, ISyncModelProvider)

    Declaration
    public void CreateProcessors(IEnumerable<IReflectNode> nodes, IUpdateDelegate updateDelegate, IExposedPropertyTable resolver, ISyncModelProvider provider)
    Parameters
    Type Name Description
    IEnumerable<IReflectNode> nodes
    IUpdateDelegate updateDelegate
    IExposedPropertyTable resolver
    ISyncModelProvider provider

    CreateProcessors(ReflectPipeline, ISyncModelProvider)

    Declaration
    public void CreateProcessors(ReflectPipeline pipeline, ISyncModelProvider provider)
    Parameters
    Type Name Description
    ReflectPipeline pipeline
    ISyncModelProvider provider

    Initialize()

    Declaration
    public void Initialize()

    Refresh()

    Declaration
    public void Refresh()

    Shutdown()

    Declaration
    public void Shutdown()
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023