Class InstanceConverterNode | Unity Reflect | 1.3.0-preview.104
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    Class InstanceConverterNode

    Inheritance
    Object
    ReflectNode<InstanceConverter>
    InstanceConverterNode
    Inherited Members
    ReflectNode<InstanceConverter>.processor
    ReflectNode<InstanceConverter>.CreateProcessor(ISyncModelProvider, IExposedPropertyTable)
    Namespace: UnityEngine.Reflect.Pipeline
    Syntax
    [Serializable]
    public class InstanceConverterNode : ReflectNode<InstanceConverter>, IReflectNode

    Fields

    input

    Declaration
    public StreamInstanceDataInput input
    Field Value
    Type Description
    StreamInstanceDataInput

    materialCacheParam

    Declaration
    public MaterialCacheParam materialCacheParam
    Field Value
    Type Description
    MaterialCacheParam

    meshCacheParam

    Declaration
    public MeshCacheParam meshCacheParam
    Field Value
    Type Description
    MeshCacheParam

    output

    Declaration
    public GameObjectOutput output
    Field Value
    Type Description
    GameObjectOutput

    Methods

    Create(ISyncModelProvider, IExposedPropertyTable)

    Declaration
    protected override InstanceConverter Create(ISyncModelProvider provider, IExposedPropertyTable resolver)
    Parameters
    Type Name Description
    ISyncModelProvider provider
    IExposedPropertyTable resolver
    Returns
    Type Description
    InstanceConverter
    Overrides
    UnityEngine.Reflect.Pipeline.ReflectNode<UnityEngine.Reflect.Pipeline.InstanceConverter>.Create(UnityEngine.Reflect.Pipeline.ISyncModelProvider, UnityEngine.IExposedPropertyTable)

    SetRoot(Transform, IExposedPropertyTable)

    Declaration
    public void SetRoot(Transform root, IExposedPropertyTable resolver)
    Parameters
    Type Name Description
    Transform root
    IExposedPropertyTable resolver
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