Interface IDisplayMode | Unity Reflect | 1.3.0-preview.104
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    Interface IDisplayMode

    Namespace: UnityEngine.Reflect
    Syntax
    public interface IDisplayMode

    Properties

    Description

    Declaration
    string Description { get; }
    Property Value
    Type Description
    String

    EnabledByDefault

    Declaration
    bool EnabledByDefault { get; }
    Property Value
    Type Description
    Boolean

    Image

    Declaration
    Sprite Image { get; }
    Property Value
    Type Description
    Sprite

    IsAvailable

    Used to determine if this display mode button is currently visible in the display mode menu

    Declaration
    bool IsAvailable { get; }
    Property Value
    Type Description
    Boolean

    ListControlItemData

    Declaration
    ListControlItemData ListControlItemData { get; }
    Property Value
    Type Description
    ListControlItemData

    MenuOrderPriority

    Declaration
    int MenuOrderPriority { get; }
    Property Value
    Type Description
    Int32

    StatusParameters

    Declaration
    DisplayModeStatusParameters StatusParameters { get; }
    Property Value
    Type Description
    DisplayModeStatusParameters

    Title

    Declaration
    string Title { get; }
    Property Value
    Type Description
    String

    Methods

    CheckAvailability()

    Declaration
    IEnumerator CheckAvailability()
    Returns
    Type Description
    IEnumerator

    GetStatusMessage()

    Declaration
    string GetStatusMessage()
    Returns
    Type Description
    String

    OnModeEnabled(Boolean, ListControlDataSource)

    Declaration
    void OnModeEnabled(bool isEnabled, ListControlDataSource source)
    Parameters
    Type Name Description
    Boolean isEnabled
    ListControlDataSource source

    RefreshStatus()

    Declaration
    void RefreshStatus()
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