Class Selection
Syntax
public static class Selection
Properties
activeGameObject
Declaration
public static GameObject activeGameObject { get; set; }
Property Value
Type |
Description |
GameObject |
|
activeInstanceID
Declaration
public static int activeInstanceID { get; }
Property Value
activeObject
Declaration
public static Object activeObject { get; set; }
Property Value
Type |
Description |
UnityEngine.Object |
|
Declaration
public static Transform activeTransform { get; set; }
Property Value
Type |
Description |
Transform |
|
gameObjects
Declaration
public static GameObject[] gameObjects { get; }
Property Value
Type |
Description |
GameObject[] |
|
objects
Declaration
public static Object[] objects { get; set; }
Property Value
Type |
Description |
UnityEngine.Object[] |
|
Declaration
public static Transform[] transforms { get; }
Property Value
Type |
Description |
Transform[] |
|
Events
selectionChanged
Declaration
public static event Action selectionChanged
Event Type