Interface IMenu
Declares a class as a system-level menu
Namespace: UnityEditor.Experimental.EditorVR
Syntax
public interface IMenu
Properties
gameObject
GameObject that this component is attached to
Declaration
GameObject gameObject { get; }
Property Value
Type | Description |
---|---|
GameObject |
localBounds
The local bounds of this menu
Declaration
Bounds localBounds { get; }
Property Value
Type | Description |
---|---|
Bounds |
menuContent
Root GameObject for visible menu content
Declaration
GameObject menuContent { get; }
Property Value
Type | Description |
---|---|
GameObject |
menuHideFlags
Visibility state of this menu
Declaration
MenuHideFlags menuHideFlags { get; set; }
Property Value
Type | Description |
---|---|
MenuHideFlags |
priority
Declaration
int priority { get; }
Property Value
Type | Description |
---|---|
Int32 |