Class UsesCheckSphereMethods
Namespace: Unity.Labs.EditorXR.Interfaces
Syntax
public static class UsesCheckSphereMethods
Methods
CheckSphere(IUsesCheckSphere, Vector3, Single, List<GameObject>, List<GameObject>)
Do a sphere check against all Renderers
Declaration
public static bool CheckSphere(this IUsesCheckSphere user, Vector3 center, float radius, List<GameObject> objects, List<GameObject> ignoreList = null)
Parameters
Type | Name | Description |
---|---|---|
IUsesCheckSphere | user | The functionality user |
Vector3 | center | The center of the sphere |
Single | radius | The radius of the sphere |
List<GameObject> | objects | The list to which intersected Renderers will be added |
List<GameObject> | ignoreList | (optional) A list of Renderers to ignore |
Returns
Type | Description |
---|---|
Boolean | True if the sphere intersected any objects |