Class MiniWorld | Unity Reflect | 1.0.0-preview.11
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    Class MiniWorld

    Inheritance
    Object
    MiniWorld
    Namespace: UnityEditor.Experimental.EditorVR.Workspaces
    Syntax
    public sealed class MiniWorld : MonoBehaviour, IMiniWorld

    Properties

    ignoreList

    Declaration
    public List<Renderer> ignoreList { set; }
    Property Value
    Type Description
    List<Renderer>
    Implements
    IMiniWorld.ignoreList

    localBounds

    Declaration
    public Bounds localBounds { get; set; }
    Property Value
    Type Description
    Bounds

    miniToReferenceMatrix

    Declaration
    public Matrix4x4 miniToReferenceMatrix { get; }
    Property Value
    Type Description
    Matrix4x4

    miniWorldTransform

    Declaration
    public Transform miniWorldTransform { get; }
    Property Value
    Type Description
    Transform
    Implements
    IMiniWorld.miniWorldTransform

    referenceBounds

    Declaration
    public Bounds referenceBounds { get; set; }
    Property Value
    Type Description
    Bounds

    referenceTransform

    ReferenceTransform defines world space within the MiniWorld. When scaled up, a larger area is represented, thus the objects in the MiniWorld get smaller.

    Declaration
    public Transform referenceTransform { get; set; }
    Property Value
    Type Description
    Transform
    Implements
    IMiniWorld.referenceTransform

    rendererCullingMask

    Declaration
    public LayerMask rendererCullingMask { get; set; }
    Property Value
    Type Description
    LayerMask

    Methods

    Contains(Vector3)

    Declaration
    public bool Contains(Vector3 position)
    Parameters
    Type Name Description
    Vector3 position
    Returns
    Type Description
    Boolean
    Implements
    IMiniWorld.Contains(Vector3)

    GetWorldToCameraMatrix(Camera)

    Declaration
    public Matrix4x4 GetWorldToCameraMatrix(Camera camera)
    Parameters
    Type Name Description
    Camera camera
    Returns
    Type Description
    Matrix4x4
    Implements
    IMiniWorld.GetWorldToCameraMatrix(Camera)
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