Class EditorXRUtils
Inheritance
EditorXRUtils
Syntax
public static class EditorXRUtils
Properties
hideFlags
Declaration
public static HideFlags hideFlags { get; set; }
Property Value
Type |
Description |
HideFlags |
|
Methods
AddComponent(Type, GameObject)
Declaration
public static Component AddComponent(Type type, GameObject go)
Parameters
Type |
Name |
Description |
Type |
type |
|
GameObject |
go |
|
Returns
Type |
Description |
Component |
|
AddComponent<T>(GameObject)
Declaration
public static T AddComponent<T>(GameObject go)
where T : Component
Parameters
Type |
Name |
Description |
GameObject |
go |
|
Returns
Type Parameters
CopyComponent<T>(T, GameObject)
Declaration
public static T CopyComponent<T>(T sourceComponent, GameObject targetGameObject)
where T : Component
Parameters
Type |
Name |
Description |
T |
sourceComponent |
|
GameObject |
targetGameObject |
|
Returns
Type Parameters
Create an empty VR GameObject.
Declaration
public static GameObject CreateEmptyGameObject(string name = null, Transform parent = null)
Parameters
Type |
Name |
Description |
String |
name |
Name of the new GameObject
|
Transform |
parent |
Transform to parent new object under
|
Returns
Type |
Description |
GameObject |
The newly created empty GameObject
|
Declaration
public static Component CreateGameObjectWithComponent(Type type, Transform parent = null, bool worldPositionStays = true, bool runInEditMode = true)
Parameters
Type |
Name |
Description |
Type |
type |
|
Transform |
parent |
|
Boolean |
worldPositionStays |
|
Boolean |
runInEditMode |
|
Returns
Type |
Description |
Component |
|
Declaration
public static T CreateGameObjectWithComponent<T>(Transform parent = null, bool worldPositionStays = true, bool runInEditMode = true)
where T : Component
Parameters
Type |
Name |
Description |
Transform |
parent |
|
Boolean |
worldPositionStays |
|
Boolean |
runInEditMode |
|
Returns
Type Parameters
Declaration
public static GameObject Instantiate(GameObject prefab, Transform parent = null, bool worldPositionStays = true, bool runInEditMode = true, bool active = true)
Parameters
Type |
Name |
Description |
GameObject |
prefab |
|
Transform |
parent |
|
Boolean |
worldPositionStays |
|
Boolean |
runInEditMode |
|
Boolean |
active |
|
Returns
Type |
Description |
GameObject |
|
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