Interface IUsesDeviceType | Unity Reflect | 1.0.0-preview.11
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    Interface IUsesDeviceType

    In cases where you must have different input logic (e.g. button press + axis input) you can get the device type

    Namespace: UnityEditor.Experimental.EditorVR
    Syntax
    public interface IUsesDeviceType

    Extension Methods

    IUsesDeviceTypeMethods.GetDeviceType(IUsesDeviceType)
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