Interface IAdaptPosition | Unity Reflect | 1.0.0-preview.11
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    Interface IAdaptPosition

    Gives decorated class ability to be automatically positioned by the AdaptivePositionModule

    Namespace: UnityEditor.Experimental.EditorVR
    Syntax
    public interface IAdaptPosition

    Properties

    adaptiveElementRepositionCoroutine

    Coroutine that handles the animated re-positioning of the object

    Declaration
    Coroutine adaptiveElementRepositionCoroutine { get; set; }
    Property Value
    Type Description
    Coroutine

    adaptivePositionRestDistance

    Target z-offset, at which to position the gaze source transform

    Declaration
    float adaptivePositionRestDistance { get; }
    Property Value
    Type Description
    Single

    adaptiveTransform

    Transform utilized by the AdaptivePositionModule to reposition this transform when the allowedGazeDivergence threshold is surpassed. If null, the adaptivePositionModule will not manually re-position the implementor, regardless of applicable criteria

    Declaration
    Transform adaptiveTransform { get; }
    Property Value
    Type Description
    Transform

    allowAdaptivePositioning

    Denotes if this implementer is active, and will have it's position adjusted automatically

    Declaration
    bool allowAdaptivePositioning { get; }
    Property Value
    Type Description
    Boolean

    allowedDegreeOfGazeDivergence

    Declaration
    float allowedDegreeOfGazeDivergence { get; }
    Property Value
    Type Description
    Single

    allowedMaxDistanceDivergence

    Distance beyond which an object will be re-positioned at the ideal distance from the user's gaze/hmd

    Declaration
    float allowedMaxDistanceDivergence { get; }
    Property Value
    Type Description
    Single

    allowedMinDistanceDivergence

    Distance below which an object will be re-positioned at the ideal distance from the user's gaze/hmd

    Declaration
    float allowedMinDistanceDivergence { get; }
    Property Value
    Type Description
    Single

    beingMoved

    Denotes if this implementer is being moved by the AdaptivePositionModule

    Declaration
    bool beingMoved { set; }
    Property Value
    Type Description
    Boolean

    inFocus

    Declaration
    bool inFocus { get; set; }
    Property Value
    Type Description
    Boolean

    onlyMoveWhenOutOfFocus

    Adjust position only when out of focus/gaze This allows an implementer to remain stable while the user move towards/away while focusing upon it

    Declaration
    bool onlyMoveWhenOutOfFocus { get; }
    Property Value
    Type Description
    Boolean

    repositionIfOutOfFocus

    Adjust position, regardless of distance, if out of focus

    Declaration
    bool repositionIfOutOfFocus { get; }
    Property Value
    Type Description
    Boolean

    resetAdaptivePosition

    Bool denoting that this implementer should have its position immediately reset when the next scheduled position update occurs

    Declaration
    bool resetAdaptivePosition { get; set; }
    Property Value
    Type Description
    Boolean
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