Class ReadOnlyDictionary<K, T>
Polyfill for the built-in ReadOnlyDictionary type in .Net 4.6, under .Net 3.5
Should function identically to that class, except for a bit of garbage allocation
Inheritance
ReadOnlyDictionary<K, T>
Syntax
public class ReadOnlyDictionary<K, T> : IDictionary<K, T>, ICollection<KeyValuePair<K, T>>, IEnumerable<KeyValuePair<K, T>>, IEnumerable
Type Parameters
Name |
Description |
K |
The type of the dictionary key
|
T |
The type of the dictionary value
|
Constructors
ReadOnlyDictionary(Dictionary<K, T>)
Declaration
public ReadOnlyDictionary(Dictionary<K, T> dictionary)
Parameters
Properties
Count
Declaration
public int Count { get; }
Property Value
IsReadOnly
Declaration
public bool IsReadOnly { get; }
Property Value
Item[K]
Declaration
public T this[K key] { get; set; }
Parameters
Type |
Name |
Description |
K |
key |
|
Property Value
Keys
Declaration
public ICollection<K> Keys { get; }
Property Value
Values
Declaration
public ICollection<T> Values { get; }
Property Value
Methods
Add(K, T)
Declaration
public void Add(K key, T value)
Parameters
Type |
Name |
Description |
K |
key |
|
T |
value |
|
Add(KeyValuePair<K, T>)
Declaration
public void Add(KeyValuePair<K, T> item)
Parameters
Clear()
Declaration
Contains(KeyValuePair<K, T>)
Declaration
public bool Contains(KeyValuePair<K, T> item)
Parameters
Returns
ContainsKey(K)
Declaration
public bool ContainsKey(K key)
Parameters
Type |
Name |
Description |
K |
key |
|
Returns
CopyTo(KeyValuePair<K, T>[], Int32)
Declaration
public void CopyTo(KeyValuePair<K, T>[] array, int arrayIndex)
Parameters
GetEnumerator()
Declaration
public IEnumerator<KeyValuePair<K, T>> GetEnumerator()
Returns
Remove(K)
Declaration
public bool Remove(K key)
Parameters
Type |
Name |
Description |
K |
key |
|
Returns
Remove(KeyValuePair<K, T>)
Declaration
public bool Remove(KeyValuePair<K, T> item)
Parameters
Returns
TryGetValue(K, out T)
Declaration
public bool TryGetValue(K key, out T value)
Parameters
Type |
Name |
Description |
K |
key |
|
T |
value |
|
Returns
Extension Methods
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.