Interface IProvidesCheckSphere | Unity Reflect | 1.0.0-preview.11
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    Interface IProvidesCheckSphere

    Provides the ability to check if scene objects are contained within a sphere

    Inherited Members
    IFunctionalityProvider.LoadProvider()
    IFunctionalityProvider.ConnectSubscriber(Object)
    IFunctionalityProvider.UnloadProvider()
    Namespace: Unity.Labs.EditorXR.Interfaces
    Syntax
    public interface IProvidesCheckSphere : IFunctionalityProvider

    Methods

    CheckSphere(Vector3, Single, List<GameObject>, List<GameObject>)

    Do a sphere check against all Renderers

    Declaration
    bool CheckSphere(Vector3 center, float radius, List<GameObject> objects, List<GameObject> ignoreList = null)
    Parameters
    Type Name Description
    Vector3 center

    The center of the sphere

    Single radius

    The radius of the sphere

    List<GameObject> objects

    The list to which intersected Renderers will be added

    List<GameObject> ignoreList

    (optional) A list of Renderers to ignore

    Returns
    Type Description
    Boolean

    True if the sphere intersected any objects

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