docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Record an image sequence in linear sRGB color space

    If your project uses High Definition Render Pipeline (HDRP), you can record images using the linear sRGB (unclamped) color profile. This setting is available in Image Sequence recorder or AOV Image Sequence recorder.

    In a compositing application, some mathematical operations such as color blending are more physically accurate using linear sRGB than the sRGB curve (gamma).

    In an unclamped recording, values outside of the 0.0 to 1.0 range of the linear sRGB gamut, that is, values that usually cannot be displayed on a monitor or screen, are saved in the file. These values, especially values greater than 1.0, can be useful for compositing.

    Prerequisites

    Your project must use HDRP.

    To get unclamped values in the output:

    • Disable Tonemapping. The Tonemapping post-process in HDRP compresses all values into the displayable range. As a result, values greater than 1.0 are not saved in the file.
      To disable Tonemapping:

      1. In the top menu of the Editor, select Edit > Project Settings > HDRP Global Settings.
      2. In HDRP Global Settings, disable Tonemapping.
      3. In the Hierarchy, for each volume that includes a Tonemapping override, select the volume. In the Inspector, disable Tonemapping.
    • In the camera used for the recording, disable dithering:
      In the Hierarchy, select the camera. In the Inspector, under Rendering, disable Dithering.

    Choose a recording method

    Choose the recording method that corresponds to your expected recording workflow:

    • A centralized recording session with one or multiple recorders (via the Recorder window), OR
    • One or multiple recordings triggered from Timeline (via Recorder Clips).

    Select the recorder type

    For this scenario, use either an Image Sequence Recorder or an AOV Image Sequence Recorder.

    Configure the recorder

    To configure the recording of linear sRGB (unclamped) values in an Image Sequence recorder or AOV recorder:

    1. Under Input, select the source.
    • In the Image Sequence Recorder, Linear sRGB (unclamped) is available for all sources except Game View.
    • In the AOV recorder, Linear sRGB unclamped is available for all cameras.
    1. Select the Camera.
    2. For Media File Format, select EXR.
    3. For Color Space, select Linear, sRGB (unclamped).

    Additional resources

    • Color space
    • Tonemapping
    • AOV Image Sequence Recorder properties
    • Image Sequence Recorder properties
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)