Class GenericRecorder<T>
Base class for all Recorders.
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Recorder
Assembly: Unity.Recorder.Editor.dll
Syntax
public abstract class GenericRecorder<T> : Recorder where T : RecorderSettings
Type Parameters
Name | Description |
---|---|
T | The Recorder settings type associated with the Recorder. |
Properties
Settings
Indicates the Recorder settings for the current Recorder.
Declaration
public T Settings { get; set; }
Property Value
Type | Description |
---|---|
T |