Class RecorderClip
Use this class to manage Recorder Clip Timeline integration.
Inherited Members
Namespace: UnityEditor .Recorder.Timeline
Assembly: solution.dll
Syntax
public class RecorderClip : PlayableAsset, IPlayableAsset, ITimelineClipAsset, ISerializationCallbackReceiver
Fields
Name | Description |
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settings | Indicates the Recorder Settings instance used for this Clip. |
Properties
Name | Description |
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clip |
Recorder does not support any clip features. For more information see: https://docs.unity3d.com/2018.1/Documentation/ScriptReference/Timeline.ClipCaps.html |
Methods
Name | Description |
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Create |
For more information see: https://docs.unity3d.com/ScriptReference/Playables.PlayableAsset.CreatePlayable.html |
On |
This is called after the Recorder Clip object has been deserialized. For more information see: https://docs.unity3d.com/ScriptReference/ISerializationCallbackReceiver.OnAfterDeserialize.html |
On |
This is called before the Recorder Clip object is serialized. For more information see: https://docs.unity3d.com/ScriptReference/ISerializationCallbackReceiver.OnBeforeSerialize.html |
On |
This is called when the Recorder Clip is being destroyed. For more information see: https://docs.unity3d.com/ScriptReference/ScriptableObject.OnDestroy.html |