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    Class RecorderClip

    Use this class to manage Recorder Clip Timeline integration.

    Inheritance
    object
    Object
    ScriptableObject
    PlayableAsset
    RecorderClip
    Implements
    IPlayableAsset
    ITimelineClipAsset
    ISerializationCallbackReceiver
    Inherited Members
    PlayableAsset.duration
    PlayableAsset.outputs
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Recorder.Timeline
    Assembly: solution.dll
    Syntax
    public class RecorderClip : PlayableAsset, IPlayableAsset, ITimelineClipAsset, ISerializationCallbackReceiver

    Fields

    Name Description
    settings

    Indicates the Recorder Settings instance used for this Clip.

    Properties

    Name Description
    clipCaps

    Recorder does not support any clip features. For more information see: https://docs.unity3d.com/2018.1/Documentation/ScriptReference/Timeline.ClipCaps.html

    Methods

    Name Description
    CreatePlayable(PlayableGraph, GameObject)

    For more information see: https://docs.unity3d.com/ScriptReference/Playables.PlayableAsset.CreatePlayable.html

    OnAfterDeserialize()

    This is called after the Recorder Clip object has been deserialized. For more information see: https://docs.unity3d.com/ScriptReference/ISerializationCallbackReceiver.OnAfterDeserialize.html

    OnBeforeSerialize()

    This is called before the Recorder Clip object is serialized. For more information see: https://docs.unity3d.com/ScriptReference/ISerializationCallbackReceiver.OnBeforeSerialize.html

    OnDestroy()

    This is called when the Recorder Clip is being destroyed. For more information see: https://docs.unity3d.com/ScriptReference/ScriptableObject.OnDestroy.html

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