docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class RecorderOptions

    Options class for the Recorder

    Inheritance
    object
    RecorderOptions
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Recorder
    Assembly: solution.dll
    Syntax
    public static class RecorderOptions

    Properties

    Name Description
    ShowRecorderGameObject

    The recorder uses a "Unity-RecorderSessions" GameObject to store Scene references and manage recording sessions. If true, this GameObject will be visible in the Scene Hierarchy.

    VerboseMode

    If true, the recorder will log additional recording steps into the Console.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023