Class RecorderEditor
The user interface to set up a Recorder.
Inherited Members
Editor.CreateEditorWithContext(Object[], Object)
Editor.OnHeaderGUI()
Editor.DrawFoldoutInspector(Object, ref Editor)
Editor.ReloadPreviewInstances()
Editor.MoveNextTarget()
Editor.ResetTarget()
Editor.finishedDefaultHeaderGUI
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Recorder
Assembly: solution.dll
Syntax
public abstract class RecorderEditor : Editor
Methods
Name | Description |
---|---|
AccumulationGUI() | Displays the information related to the capture of multiframe accumulation. |
DrawSeparator() | Draws a delimiter between different GUI elements. |
ExtraOptionsGUI() | Displays extra options below the capture information, under certain conditions. |
FileTypeAndFormatGUI() | Displays options related to the output format of the recording. |
ImageRenderOptionsGUI() | Displays the information related to the source of the capture and its rendering options. |
NameAndPathGUI() | Displays the information related to the output file(s). |
OnEnable() | Initializes the attributes and styling of the editor based on the serialized data, when the object becomes active. |
OnEncodingGui() | Displays properties related to the encoding of the file. |
OnInspectorGUI() | This is the main entry point for drawing the Recorder editor in the inspector. |
OnValidateSettingsGUI() | Validates the settings of the Recorder. |