Method PrepareRecording
PrepareRecording()
Prepares the recording context. To start recording once you've called this method, you must call StartRecording().
Declaration
public void PrepareRecording()
Remarks
Sets up the internal data for the recording session and pauses the simulation to ensure a proper synchronization between the Recorder and the Unity Editor.
Exceptions
Type | Condition |
---|---|
NullReferenceException | When the settings are null. |
InvalidOperationException | When there are multiple recorders and accumulation is enabled for one of them. |