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    Method PrepareRecording

    PrepareRecording()

    Prepares the recording context. To start recording once you've called this method, you must call StartRecording().

    Declaration
    public void PrepareRecording()
    Remarks

    Sets up the internal data for the recording session and pauses the simulation to ensure a proper synchronization between the Recorder and the Unity Editor.

    Exceptions
    Type Condition
    NullReferenceException

    When the settings are null.

    InvalidOperationException

    When there are multiple recorders and accumulation is enabled for one of them.

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