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    Class Recorder

    Base class for all Recorders. To create a new Recorder, extend GenericRecorder<T>.

    Inheritance
    object
    Object
    ScriptableObject
    Recorder
    GenericRecorder<T>
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
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    object.MemberwiseClone()
    Namespace: UnityEditor.Recorder
    Assembly: solution.dll
    Syntax
    public abstract class Recorder : ScriptableObject

    Fields

    Name Description
    m_Inputs

    The list of inputs to the Recorder, representing the sources of the captured data.

    Properties

    Name Description
    RecordedFramesCount

    Indicates the number of frames of the current recording session.

    Recording

    Tests if there is a recording session currently running.

    Methods

    Name Description
    BeginRecording(RecordingSession)

    Starts a new recording session. Callback is invoked once when the recording session starts.

    ConsoleLogMessage(string, LogType)
    EndRecording(RecordingSession)

    Ends the current recording session. Callback is invoked when the recording session ends.

    PrepareNewFrame(RecordingSession)

    Prepares a frame before recording it. Callback is invoked for every frame during the recording session, before RecordFrame.

    RecordFrame(RecordingSession)

    Records a single frame. Callback is invoked for every frame during the recording session.

    Reset()
    SessionCreated(RecordingSession)
    SkipFrame(RecordingSession)

    Tests if a frame should be skipped before trying to record it. Callback is invoked for every frame during the recording session.

    SkipSubFrame(RecordingSession)

    Tests if a sub frame should be skipped before trying to record it. Callback is invoked for every frame during the recording session.

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