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    Class DefaultWildcard

    Helper class for default Wildcards that you can use when constructing the output file name of a Recorder (see OutputFile).

    Inheritance
    object
    DefaultWildcard
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Recorder
    Assembly: solution.dll
    Syntax
    public static class DefaultWildcard

    Fields

    Name Description
    Date

    The date when the recording session started (in the yyyy-MM-dd format).

    Extension

    The file extension of the output format.

    Frame

    The current frame ID (a four-digit zero-padded number).

    Product

    The product name from the build settings: PlayerSettings.productName.

    Project

    The name of the current Unity Project.

    Recorder

    The Recorder name.

    Resolution

    The output resolution in pixels.

    Scene

    The name of the current Unity Scene.

    Take

    The take number (which is incremented every time a new session is started).

    Time

    The time the recording session started (in the 00h00m format).

    Methods

    Name Description
    GeneratePattern(string)

    Formats a tag to be recognized as a wildcard.

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