Class DefaultWildcard
Helper class for default Wildcards that you can use when constructing the output file name of a Recorder (see OutputFile).
Inherited Members
Namespace: UnityEditor.Recorder
Assembly: solution.dll
Syntax
public static class DefaultWildcard
Fields
| Name | Description |
|---|---|
| Date | The date when the recording session started (in the yyyy-MM-dd format). |
| Extension | The file extension of the output format. |
| Frame | The current frame ID (a four-digit zero-padded number). |
| Product | The product name from the build settings: PlayerSettings.productName. |
| Project | The name of the current Unity Project. |
| Recorder | The Recorder name. |
| Resolution | The output resolution in pixels. |
| Scene | The name of the current Unity Scene. |
| Take | The take number (which is incremented every time a new session is started). |
| Time | The time the recording session started (in the 00h00m format). |
Methods
| Name | Description |
|---|---|
| GeneratePattern(string) | Formats a tag to be recognized as a wildcard. |