Class BindingManager
This class manages Recorder references to GameObjects in the form of key-value pairs saved inside Recorder assets.
Inherited Members
Namespace: UnityEditor.Recorder
Assembly: solution.dll
Syntax
public static class BindingManager
Methods
Name | Description |
---|---|
Duplicate(string, string) | Creates a new key and binds it to the same GameObject referenced by the specified key. |
Get(string) | Retrieves the GameObject bound to a specific key. |
Set(string, Object) | Creates a key-value pair in the Binding manager to reference a GameObject. |