docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class AudioRecorderSettings

    A class that represents the settings of an Audio Recorder.

    Inheritance
    object
    Object
    ScriptableObject
    RecorderSettings
    AudioRecorderSettings
    Implements
    ISerializationCallbackReceiver
    Inherited Members
    RecorderSettings.OutputFile
    RecorderSettings.Enabled
    RecorderSettings.Take
    RecorderSettings.FileNameGenerator
    RecorderSettings.RecordMode
    RecorderSettings.FrameRatePlayback
    RecorderSettings.FrameRate
    RecorderSettings.StartFrame
    RecorderSettings.EndFrame
    RecorderSettings.StartTime
    RecorderSettings.EndTime
    RecorderSettings.CapFrameRate
    RecorderSettings.ValidityCheck(List<string>)
    RecorderSettings.GetWarnings(List<string>)
    RecorderSettings.IsPlatformSupported
    RecorderSettings.OnAfterDuplicate()
    RecorderSettings.HasErrors()
    RecorderSettings.IsAccumulationSupported()
    RecorderSettings.OnBeforeSerialize()
    RecorderSettings.OnAfterDeserialize()
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Recorder
    Assembly: solution.dll
    Syntax
    [RecorderSettings(typeof(AudioRecorder), "Audio")]
    public class AudioRecorderSettings : RecorderSettings, ISerializationCallbackReceiver

    Constructors

    Name Description
    AudioRecorderSettings()

    Default constructor.

    Properties

    Name Description
    Extension

    Stores the file extension used by this Recorder (without the dot).

    InputsSettings

    Stores the list of Input settings required by this Recorder.

    Methods

    Name Description
    GetErrors(List<string>)

    Tests if the Recorder has any errors.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023