Class AudioRecorderSettings
A class that represents the settings of an Audio Recorder.
Implements
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Recorder
Assembly: solution.dll
Syntax
[RecorderSettings(typeof(AudioRecorder), "Audio")]
public class AudioRecorderSettings : RecorderSettings, ISerializationCallbackReceiver
Constructors
Name | Description |
---|---|
AudioRecorderSettings() | Default constructor. |
Properties
Name | Description |
---|---|
Extension | Stores the file extension used by this Recorder (without the dot). |
InputsSettings | Stores the list of Input settings required by this Recorder. |
Methods
Name | Description |
---|---|
GetErrors(List<string>) | Tests if the Recorder has any errors. |