Class AnimationRecorderSettings
Class describing the settings for Animation Recorder.
Implements
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Recorder
Assembly: solution.dll
Syntax
[Serializable]
[RecorderSettings(typeof(AnimationRecorder), "Animation Clip", "animation_recorder")]
public class AnimationRecorderSettings : RecorderSettings, ISerializationCallbackReceiver
Constructors
Name | Description |
---|---|
AnimationRecorderSettings() | Default constructor. |
Properties
Name | Description |
---|---|
AnimationInputSettings | Stores the reference to the current Animation Recorder input settings. |
Extension | Stores the file extension used by this Recorder (without the dot). |
InputsSettings | Stores the list of Input settings required by this Recorder. |
IsPlatformSupported | Indicates if the current platform is supported (True) or not (False). |
Methods
Name | Description |
---|---|
GetErrors(List<string>) | Tests if the Recorder has any errors. |
OnAfterDuplicate() | Override this method if any post treatment needs to be done after this Recorder is duplicated in the Recorder Window. |