Class RefHandle<T>
A class that handles the allocation and disposal of an object. All the different encoders use it.
Implements
Inherited Members
Namespace: Unity.Media
Assembly: solution.dll
Syntax
public class RefHandle<T> : IDisposable where T : class
Type Parameters
| Name | Description |
|---|---|
| T | The type of object that the handle refers to. |
Constructors
| Name | Description |
|---|---|
| RefHandle() | The constructor of the handle. |
| RefHandle(T) | The constructor of the handle. |
Properties
| Name | Description |
|---|---|
| IsCreated | Specifies whether the handle has been allocated or not. |
| Target | The target object of the handle. |
Methods
| Name | Description |
|---|---|
| Dispose() | Cleans up the handle's resources. |
| Dispose(bool) | Cleans up the handle's resources. |
| ~RefHandle() | The finalizer of the class. |