Debugging Recorders
The Recorder includes tools that can help you diagnose problems you may encounter during captures.
Recorder GameObjects
The Recorder adds a Unity-RecorderSessions GameObject to Scenes to help manage capture sessions. The Unity-RecorderSessions GameObject has components that bind Recorders to GameObjects in your scene, and store the progress of the current recording session.
By default, Unity hides the Unity-RecorderSessions GameObject, but you can make it visible in the Hierarchy window. This is useful for debugging. For example, if a Recorder is not working properly, you can toggle the Unity-RecorderSessions GameObject on to make sure that Unity creates it properly when you launch the recording session.
To enable the Unity-RecorderSessions GameObject's visibility:
- From the Unity Editor main menu, select Edit > Preferences.
- In the Preferences window, in the left pane, select Recorder.
- In the right pane, enable Show Recorder GameObject.
Recording in Verbose mode
If your Recorders are not working as expected, you can activate Verbose mode to get diagnostic information about the recording (for example, the recording's start and end time).
Verbose mode logs information to the Console window, which is useful when you want to troubleshoot.
To enable the Verbose mode:
- From the Unity Editor main menu, select Edit > Preferences.
- In the Preferences window, in the left pane, select Recorder.
- In the right pane, enable Verbose Mode.