Class BindingManager
This class manages Recorder references to GameObjects in the form of key-value pairs saved inside Recorder assets.
Inherited Members
Namespace: UnityEditor.Recorder
Assembly: Unity.Recorder.Editor.dll
Syntax
public static class BindingManager
Methods
Duplicate(string, string)
Creates a new key and binds it to the same GameObject referenced by the specified key.
Declaration
public static void Duplicate(string id, string newId)
Parameters
Type | Name | Description |
---|---|---|
string | id | The existing key from which you want to create a duplicate. |
string | newId | The new key to create. |
Get(string)
Retrieves the GameObject bound to a specific key.
Declaration
public static Object Get(string id)
Parameters
Type | Name | Description |
---|---|---|
string | id | The GameObject referenced by the key. |
Returns
Type | Description |
---|---|
Object | The reference associated with the key. |
Set(string, Object)
Creates a key-value pair in the Binding manager to reference a GameObject.
Declaration
public static void Set(string id, Object obj)
Parameters
Type | Name | Description |
---|---|---|
string | id | The reference key. |
Object | obj | The referenced GameObject. |