Class BindingManager
This class manages Recorder references to GameObjects in the form of key-value pairs saved inside Recorder assets.
Inheritance
BindingManager
Assembly: Unity.Recorder.Editor.dll
Syntax
public static class BindingManager
Methods
Duplicate(string, string)
Creates a new key and binds it to the same GameObject referenced by the specified key.
Declaration
public static void Duplicate(string id, string newId)
Parameters
Type |
Name |
Description |
string |
id |
The existing key from which you want to create a duplicate.
|
string |
newId |
The new key to create.
|
Get(string)
Retrieves the GameObject bound to a specific key.
Declaration
public static Object Get(string id)
Parameters
Type |
Name |
Description |
string |
id |
The GameObject referenced by the key.
|
Returns
Type |
Description |
Object |
The reference associated with the key.
|
Set(string, Object)
Creates a key-value pair in the Binding manager to reference a GameObject.
Declaration
public static void Set(string id, Object obj)
Parameters
Type |
Name |
Description |
string |
id |
The reference key.
|
Object |
obj |
The referenced GameObject.
|
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