Class RenderTextureSamplerSettings
Inheritance
RenderTextureSamplerSettings
Syntax
[Serializable]
public class RenderTextureSamplerSettings : ImageInputSettings
Properties
CameraTag
Stores the GameObject tag that defines the Camera used for the recording.
Declaration
public string CameraTag { get; set; }
Property Value
ColorSpace
Indicates the color space used for this Recorder input.
Declaration
public ColorSpace ColorSpace { get; set; }
Property Value
FlipFinalOutput
Use this property if you need to vertically flip the final output.
Declaration
public bool FlipFinalOutput { get; set; }
Property Value
InputType
Declaration
protected override Type InputType { get; }
Property Value
Overrides
OutputHeight
Stores the output image height.
Declaration
public override int OutputHeight { get; set; }
Property Value
Overrides
OutputWidth
Stores the output image width.
Declaration
public override int OutputWidth { get; set; }
Property Value
Overrides
RenderHeight
Use this property to specify a different render height from the output (overscan).
Declaration
public int RenderHeight { get; set; }
Property Value
RenderWidth
Use this property to specify a different render width from the output (overscan).
Declaration
public int RenderWidth { get; set; }
Property Value
SuperSampling
Indicates the multisample anti-aliasing (MSAA) level used for this Recorder input.
Declaration
public SuperSamplingCount SuperSampling { get; set; }
Property Value
Methods
ValidityCheck(List<String>)
Declaration
protected override bool ValidityCheck(List<string> errors)
Parameters
Returns
Overrides
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