Class RefHandle<T>
Namespace: Unity.Media
Syntax
public class RefHandle<T> : IDisposable where T : class
Type Parameters
| Name | Description |
|---|---|
| T |
Constructors
RefHandle()
Declaration
public RefHandle()
RefHandle(T)
Declaration
public RefHandle(T target)
Parameters
| Type | Name | Description |
|---|---|---|
| T | target |
Properties
IsCreated
Declaration
public bool IsCreated { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
Target
Declaration
public T Target { get; set; }
Property Value
| Type | Description |
|---|---|
| T |
Methods
Dispose()
Declaration
public void Dispose()
Dispose(Boolean)
Declaration
public void Dispose(bool disposing)
Parameters
| Type | Name | Description |
|---|---|---|
| Boolean | disposing |
Finalize()
Declaration
protected void Finalize()