Use this class to record from a Scene Camera.
 
public class CameraInput : BaseRenderTextureInput, IDisposable
 
Properties
  
Indicates the Camera to use to record the Scene.
 
Declaration
protected Camera TargetCamera { get; set; }
 
Property Value
Methods
  
Declaration
protected override void BeginRecording(RecordingSession session)
 
Parameters
Overrides
Releases all resources allocated by this instance.
 
Declaration
protected override void Dispose(bool disposing)
 
Parameters
| Type | 
Name | 
Description | 
| Boolean | 
disposing | 
If true, releases buffers allocated by this class as well. 
 | 
Overrides
Declaration
protected override void NewFrameReady(RecordingSession session)
 
Parameters
Overrides
Declaration
protected override void NewFrameStarting(RecordingSession session)
 
Parameters
Overrides