Use this class to record animations in the scene in the Unity native format.
Inheritance
AnimationInput
public class AnimationInput : RecorderInput, IDisposable
Properties
Indicates the internal GameObject Recorder to use for the capture.
Declaration
public GameObjectRecorder GameObjectRecorder { get; }
Property Value
Type |
Description |
GameObjectRecorder |
|
Methods
Declaration
protected override void BeginRecording(RecordingSession session)
Parameters
Overrides
Declaration
protected override void NewFrameReady(RecordingSession session)
Parameters
Overrides