Creating and managing Recorders
Use the Recorder list in the Recorder window (menu: Window > General > Recorder > Recorder window) to manage Recorders. You can:
- Add, rename, edit, duplicate, and delete Recorders.
- Save the current Recorder list as a reusable asset, load an existing Recorder list, or delete Recorder lists.
- Save individual Recorders as Presets.
Adding and editing Recorders
To add a new Recorder:
- From the Recorder list, click + Add New Recorders.
- From the context menu, choose the type of Recorder to add.
The new Recorder appears in the Recorder list.
Select it to edit its properties in the Recorder Properties pane.
To rename a Recorder:
- Select the Recorder you want to rename, then click its name.
- Type the new name and press Enter or click anywhere outside of the name field.
To duplicate a Recorder:
Right click the Recorder you want to duplicate and choose Duplicate from the context menu.
Or
Select the Recorder you want to duplicate and use the Ctrl/Cmd + d shortcut.
To delete a Recorder:
Right click the Recorder you want to delete and choose Delete from the context menu.
Or
Select the Recorder you want to delete and use the Ctrl/Cmd + Delete shortcut.
Managing Recorder lists
You can save all of the Recorders in the Recorder List pane as a single reusable asset. This is useful to quickly switch between sets of Recorders.
To save, load, or clear settings for all Recorders:
Open the Recorder window (menu: Windows > General > Recorder > Recorder window).
In the Recorder list, click the drop-down menu.
Do one of the following:
To save your Recorder list as an asset, select Save Recorder List.
To load a Recorder list, select Load Recorder List > [LIST ASSET].
To delete all Recorders in your list, select Clear Recorder List.
Creating Recorder Presets
Use the Preset icon in the Recorder Properties pane to save any Recorder's properties as a Preset, or load a Recorder Preset onto a new Recorder.
This is useful for creating predefined Recorders that you can reuse in different Recorder Lists.
For information about saving and loading Presets, see the Presets section in the Unity Manual.