Class AnimationInputSettings
Regroups all the information required to record an Animation from a given gameObject.
Namespace: UnityEditor.Recorder.Input
Syntax
[Serializable]
public class AnimationInputSettings : RecorderInputSettings
Fields
recursive
If true, all the gameObject hierarchy will be recorded.
Declaration
public bool recursive
Field Value
| Type | Description |
|---|---|
| System.Boolean |
Properties
gameObject
The gameObject to record from.
Declaration
public GameObject gameObject { get; set; }
Property Value
| Type | Description |
|---|---|
| GameObject |
Methods
AddComponentToRecord(Type)
Add a component to record from.
Declaration
public void AddComponentToRecord(Type componentType)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Type | componentType | The type of the Component |