Class AnimationInputSettings | Package Manager UI website
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    Class AnimationInputSettings

    Regroups all the information required to record an Animation from a given gameObject.

    Inheritance
    System.Object
    RecorderInputSettings
    AnimationInputSettings
    Namespace: UnityEditor.Recorder.Input
    Syntax
    [Serializable]
    public class AnimationInputSettings : RecorderInputSettings

    Fields

    recursive

    If true, all the gameObject hierarchy will be recorded.

    Declaration
    public bool recursive
    Field Value
    Type Description
    System.Boolean

    Properties

    gameObject

    The gameObject to record from.

    Declaration
    public GameObject gameObject { get; set; }
    Property Value
    Type Description
    GameObject

    Methods

    AddComponentToRecord(Type)

    Add a component to record from.

    Declaration
    public void AddComponentToRecord(Type componentType)
    Parameters
    Type Name Description
    System.Type componentType

    The type of the Component

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