Struct CustomObjectIndexerTarget
Descriptor for the object that is about to be indexed. It stores a reference to the object itself as well a an already setup SerializedObject.
Namespace: Unity.QuickSearch
Syntax
public struct CustomObjectIndexerTarget
Fields
documentIndex
Document Index owning the object to index.
Declaration
public int documentIndex
Field Value
Type | Description |
---|---|
Int32 |
id
Object Id. It is the object path in case of an asset or the GlobalObjectId in terms of a scene object.
Declaration
public string id
Field Value
Type | Description |
---|---|
String |
serializedObject
Serialized representation of the object to be indexed.
Declaration
public SerializedObject serializedObject
Field Value
Type | Description |
---|---|
SerializedObject |
target
Object to be indexed.
Declaration
public Object target
Field Value
Type | Description |
---|---|
Object |
targetType
Type of the object to index.
Declaration
public Type targetType
Field Value
Type | Description |
---|---|
Type |