Class Query<TData, THandler, TPayload> | Quick Search | 1.5.4
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    Class Query<TData, THandler, TPayload>

    A Query defines an operation that can be used to filter a data set.

    Inheritance
    Object
    Query<TData, THandler, TPayload>
    Query<T>
    Namespace: Unity.QuickSearch
    Syntax
    public class Query<TData, THandler, TPayload>
        where THandler : Delegate
    Type Parameters
    Name Description
    TData

    The filtered data type.

    THandler

    The type of the function called by the QueryHandler when walking its elements.

    TPayload

    The payload type.

    Fields

    m_Engine

    The engine that created this query.

    Declaration
    protected QueryEngine<TData> m_Engine
    Field Value
    Type Description
    QueryEngine<TData>

    Properties

    errors

    List of QueryErrors.

    Declaration
    public List<QueryError> errors { get; }
    Property Value
    Type Description
    List<QueryError>

    valid

    Indicates if the query is valid or not.

    Declaration
    public bool valid { get; }
    Property Value
    Type Description
    Boolean

    Methods

    Optimize(Boolean, Boolean)

    Optimize the query by optimizing the underlying filtering graph.

    Declaration
    public void Optimize(bool propagateNotToLeaves, bool swapNotToRightHandSide)
    Parameters
    Type Name Description
    Boolean propagateNotToLeaves

    Propagate "Not" operations to leaves, so only leaves can have "Not" operations as parents.

    Boolean swapNotToRightHandSide

    Swaps "Not" operations to the right hand side of combining operations (i.e. "And", "Or"). Useful if a "Not" operation is slow.

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