Enum PurchaseFailureReason
The various reasons a purchase can fail.
Namespace: UnityEngine.Purchasing
Assembly: Unity.Purchasing.dll
Syntax
public enum PurchaseFailureReason
Fields
Name | Description |
---|---|
DuplicateTransaction | The transaction has already been completed successfully. This error can occur on Apple platforms if the transaction is finished successfully while the user is logged out of the app store, using a receipt generated while the user was logged in. |
ExistingPurchasePending | Another purchase is already in progress. |
PaymentDeclined | There was a problem with the payment. This is unique to Apple platforms. |
ProductUnavailable | The product was reported unavailable by the purchasing system. |
PurchaseMissing | The billing client responded with OK without including the purchase. This is unique to the Google Play Store. |
PurchasingUnavailable | Purchasing may be disabled in security settings. |
SignatureInvalid | Signature validation of the purchase's receipt failed. |
StoreNotConnected | The purchase couldn't be initiated because the store is not connected. Use IStoreService.Connect() to initialize the connection to the store. |
Unknown | A catch all for remaining purchase problems. Note: Use Enum.Parse to use this named constant if targeting Unity 5.3 or 5.4. Its value differs for 5.5+ which introduced DuplicateTransaction. |
UserCancelled | The user opted to cancel rather than proceed with the purchase. This is not specified on platforms that do not distinguish cancellation from other failure. |
ValidationFailure | Transaction failed verification performed by the TX Verifier service. |