Initialize Unity Gaming Services
Call UnityServices.InitializeAsync()
to initialize all Unity Gaming Services at once.
It returns a Task
that enables you to monitor the initialization's progression.
Example
using System;
using Unity.Services.Core;
using Unity.Services.Core.Environments;
using UnityEngine;
public class InitializeUnityServices : MonoBehaviour
{
public string environment = "production";
async void Start()
{
try
{
var options = new InitializationOptions()
.SetEnvironmentName(environment);
await UnityServices.InitializeAsync(options);
}
catch (Exception exception)
{
// An error occurred during services initialization.
}
}
}
Automatic initialization for Codeless IAP
If you are using the Codeless IAP, you may instead enable Unity Gaming Services automatic initialization by checking the Automatically initialize Unity Gaming Services checkbox at the bottom of the IAP Catalog window. This ensures that Unity Gaming Services initializes immediately when the application starts. To use this feature Automatically initialize UnityPurchasing (recommended) must be enabled. If you do not see these checkboxes inside the IAP Catalog, it may be because you have not yet added products in the catalog window.
This initializes Unity Gaming Services with the default production
environment.
This way of initializing Unity Gaming Services might not be compatible with all other services as they might require special initialization options.
If the use of initialization options is needed, Unity Gaming Services should be initialized with the coded API as described above.
Warning message
If you attempt to use the Unity IAP service without first initializing Unity Gaming Services, you will receive the following warning message:
Unity In-App Purchasing requires Unity Gaming Services to have been initialized before use.
Find out how to initialize Unity Gaming Services by following the documentation https://docs.unity.com/ugs-overview/services-core-api.html#InitializationExample
or download the 06 Initialize Gaming Services sample from Package Manager > In-App Purchasing > Samples.
Technical details
The InitializeAsync
methods affect the currently installed service packages in your Unity project.
Note that this method is not supported during edit time.
For more information, please see the Services Core API documentation.
Download the 06 Initialize Gaming Services
from Package Manager > In-App Purchasing > Samples
for a concrete example.