• Introduction to Unity IAP
    • About Unity IAP
    • Stores supported by Unity IAP
  • Set up and integrating Unity IAP
    • Overview
    • Getting Started
    • Defining products
      • Overview
      • Coded
      • IAP Catalog
    • Initialization
      • Overview
      • Initialize Unity Gaming Services
      • Initialize IAP
    • Fetching Additional Products
    • Creating a Purchasing Button
      • Browsing Product Metadata
      • IAP Button
      • IAP Button (Legacy)
      • Coded
    • The Purchasing Flow
      • Processing Purchases
        • Coded
        • IAP Listener
        • Handling Purchase Failures
      • Purchase Receipts
      • Restoring Transactions
    • Securing Transactions
      • Backend Receipt Validation
      • Receipt Obfuscation
    • Store Selector
    • Testing the Integration
      • What is Fake Store?
      • How to Test
  • Stores
    • Google
      • How to Set Up
      • Setting Google Public Key
      • Extensions and Configuration
      • Purchase Receipt
      • Testing Integration
    • Amazon
      • How to Set Up
      • Extensions
      • Testing Integration
    • Apple Store iOS, MacOS & tvOS
      • How to Set Up
      • Extensions and Configuration
      • Purchase Receipt
      • Testing
      • Family Sharing
    • Microsoft Store (UWP.md)
      • How to Set Up
      • Purchase Receipt
      • Testing
    • Implement Custom Store
      • What is a Custom Store
      • Implementing
      • Initialization
      • Retrieving products
      • Handling purchases
      • Store Modules
        • Registering your store
        • Store Configuration
        • Store Extensions
  • Privacy and consent
    • Apple privacy manifest