Class IAPListener.OnPurchaseCompletedEvent
Type of event fired after a successful purchase of a product.
Implements
Inherited Members
UnityEvent<Product>.AddListener(UnityAction<Product>)
UnityEvent<Product>.RemoveListener(UnityAction<Product>)
UnityEvent<Product>.Invoke(Product)
UnityEventBase.ToString()
Namespace: UnityEngine.Purchasing
Assembly: UnityEngine.Purchasing.Codeless.dll
Syntax
[Serializable]
public class IAPListener.OnPurchaseCompletedEvent : UnityEvent<Product>, ISerializationCallbackReceiver