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    Class IAPListener.OnPurchaseCompletedEvent

    Type of event fired after a successful purchase of a product.

    Inheritance
    object
    UnityEventBase
    UnityEvent<Product>
    IAPListener.OnPurchaseCompletedEvent
    Implements
    ISerializationCallbackReceiver
    Inherited Members
    UnityEvent<Product>.AddListener(UnityAction<Product>)
    UnityEvent<Product>.RemoveListener(UnityAction<Product>)
    UnityEvent<Product>.FindMethod_Impl(string, Type)
    UnityEvent<Product>.Invoke(Product)
    UnityEventBase.FindMethod_Impl(string, object)
    UnityEventBase.GetPersistentEventCount()
    UnityEventBase.GetPersistentTarget(int)
    UnityEventBase.GetPersistentMethodName(int)
    UnityEventBase.SetPersistentListenerState(int, UnityEventCallState)
    UnityEventBase.AddListener(object, MethodInfo)
    UnityEventBase.RemoveListener(object, MethodInfo)
    UnityEventBase.RemoveAllListeners()
    UnityEventBase.Invoke(object[])
    UnityEventBase.ToString()
    UnityEventBase.GetValidMethodInfo(object, string, Type[])
    UnityEventBase.GetValidMethodInfo(Type, string, Type[])
    UnityEventBase.ValidateRegistration(MethodInfo, object, PersistentListenerMode)
    UnityEventBase.ValidateRegistration(MethodInfo, object, PersistentListenerMode, Type)
    UnityEventBase.RegisterPersistentListener(int, object, MethodInfo)
    UnityEventBase.RegisterPersistentListener(int, object, Type, MethodInfo)
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.Purchasing
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class IAPListener.OnPurchaseCompletedEvent : UnityEvent<Product>, ISerializationCallbackReceiver

    Implements

    ISerializationCallbackReceiver
    In This Article
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