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    Class UnityPurchasingEditor

    Editor tools to set build-time configurations for app stores.

    Inheritance
    object
    UnityPurchasingEditor
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Purchasing
    Assembly: solution.dll
    Syntax
    [InitializeOnLoad]
    public static class UnityPurchasingEditor

    Methods

    Name Description
    FindPaths(string)

    To enable or disable importation of assets at build-time, collect Project-relative paths matching filename.

    TargetAndroidStore(AppStore)

    Target a specified Android store. This sets the correct plugin importer settings for the store and writes the choice to BillingMode.json so the player can choose the correct store API at runtime. Note: This can fail if preconditions are not met for the AppStore.UDP target.

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