Unity Distribution Portal
Unity Distribution Portal (UDP) lets you distribute your games to multiple app stores through a single hub. UDP repacks your Android build with each store’s dedicated In-App Purchase SDK. You can manage all your store submissions from the UDP console.
- UDP is supported in Unity 5.6.1 or higher (2018.4 or higher is recommended).
- UDP only supports Android.
- UDP supports games with In-App Purchases and Premium games.
- UDP only supports consumable and non-consumable IAP products. Subscription products are not supported.
Here is an overview of the UDP documentation.
Understand the UDP journey and choose how you will implement UDP: using the UDP Package, or via Unity IAP.
Setting up UDP
Get UDP set up in your Unity Editor.
Creating a game on UDP
Begin the journey and start configuring UDP in your Unity project.
Games with In-App Purchases
Understand how to implement your in-app purchases with UDP, and create an IAP catalog.
If your game is a Premium game, all you need to implement in your game client is covered in this section.
Building your game and deploying it to the UDP console
Build an APK for UDP, and upload it to the UDP console. This is when your journey switches from the Unity Editor to the UDP console.
Managing and publishing your game on the UDP console
Enter and organize game information - descriptions in multiple languages, screenshots, trailers, prices in multiple currencies - and prepare your game for distribution. Sign up with stores and submit your game to them.
Track the performance of your game on the stores you published it to.
Bulk IAP Import, Service Interoperability, Using UDP with CloudBuild
These sections dive into more advanced topics.
FAQs and Best Practices
Questions and Feedback
If you have a question that isn’t answered in this documentation, contact the UDP Support team: email@example.com